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A Newbie’s Life: Levels 6-10

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This post is a continuation from A Newbie’s Life: Levels 1-5. If you’ve just created a hunter, start there. If you’re a level 5 hunter (or any level for that matter) and you don’t know your Stings from your Aspects, start there. If your idea of attacking an enemy starts with running up to it and using Raptor Strike over and over again, start there. Or choose another class to play. For those of you who have been following along with me and know what’s going on — hooray for you! Let’s keep on learning as we level.

Update! (June 15/09)

As Xian pointed out in the comments below, the ideal method to deal with mobs without your pet is to kite them around. This technique will take a little practice to get used to but it’s not very difficult. It is certainly not required to learn in order to level your hunter but sooner or later, every good hunter should learn how to do it. It is your choice whether or not to use this technique at this level so I will leave it up to you to your discretion. BRK made an excellent video showing a newbie hunter using this technique.

Level 6

Only 4 more levels until the all-important level 10. You’re so close you can taste it! Your bow/gun is your new best friend and what a great friend it is.

Hunter’s Mark – I suppose the best way to describe Hunter’s Mark is as a buff for you that you place on the enemy. It does three things. First, it increase the ranged attack power of any one who attacks that target, increasing the damage done to it ( +20 RAP at this rank). Second, if the enemy tries to stealth or turn invisible, you will still be able to see them. And lastly, the target will appear on your mini-map, regardless of what you’re tracking. This skill is best applied first thing to “mark” the enemy, before you fire a single bullet/arrow.

Arcane Shot – This ability is an instant shot that causes a certain amount of arcane damage to your target. At this ran, it’s calculated at 15% of your RAP + 15 Arcane damage. Don’t worry about wrapping your head around the math. Just use the spell :)

Suggested Plan of Attack: Make sure Aspect of the Monkey is on. Cast Hunter’s Mark on the enemy. Start off with a Serpent Sting. Your Auto Shoot will start and continue all by itself. Use as many Arcane Shots as you can before the mob reaches you. Once the mob gets into melee range, use Raptor Strike as often as you can.

Level 8

It’s the home stretch. Questing and grinding may be a little hard from here up to level 10. If you must, don’t be afraid to just kill some lower level mobs to level yourself to level 10, because life is easier with your pet. That doesn’t mean that the WoW gods aren’t giving us a little love at level 8.

Raptor Strike Rank 2 – Going up a rank is like upgrading. In this case, you go from doing +5 damage in rank 1 to +11 damage. More damage is always better when it’s being done on the other guy ;)

Concussive Shot – If only, if only we could get this at level 1. But later is better than never. This spell cuts your enemy’s movement speed in half for 4 seconds, giving you more time to squeeze in some more shots or run for your life. It may not seem like much but it can be the difference between life and death (for you or the mob).

Suggested Plan of Attack: Make sure Aspect of the Monkey is on. Cast Hunter’s Mark on the enemy. Start off with a Concussive Shot, followed by Serpent Sting as soon as you can. Your Auto Shoot will start and continue all by itself. Use as many Arcane Shots as you can before the mob reaches you. Once the mob gets into melee range, use Raptor Strike (new and improved Rank 2!) as often as you can.

Level 10

Hoooooraaaaay! If you made it this far and you’re not cursing at the hunter class (or me), then you like being a hunter. C’mon, admit it. It’s fun. And it gets even better. Because here’s the level where you get your pet. By now, you’re probably sick of hearing me go on and on about them, but you’ll see when you get one. Congrats, by the way. First though, your new skills.

Aspect of the Hawk – We previously encountered Aspect of the Monkey that was basically made for melee. However, Aspect of the Hawk increases your ranged attack power, which means that ranged attack damage goes up. For you number-crunchers, it adds 20 RAP at this rank. Since us hunters are ranged-damage dealers, this aspect proves to be very useful for a lot of levels.

Serpent Sting Rank 2 – This ability now deals 40 nature damage over 15 seconds, as opposed to Rank 1 which dealt 20 nature damage over 15 seconds. Woot for more damage!

Track Humanoids – Similar to Track Beasts, this ability displays any nearby humanoids as little red dots on your mini-map.

Suggested Plan of Attack (Before you get your pet): Make sure Aspect of the Hawk is on. Cast Hunter’s Mark on the enemy. Start off with a Concussive Shot, followed by Serpent Sting as soon as you can. Your Auto Shoot will start and continue all by itself. Use as many Arcane Shots as you can before the mob reaches you. Once the mob gets into melee range, use Raptor Strike (new and improved Rank 2!) as often as you can. If you like, you can also switch to Aspect of the Monkey for melee combat. An efficient way to do this is to get this macro and hotkey it to something within easy reach, as you’ll be switching between the two aspects a lot.

Conclusion

Now, before you start making your way to level 11, you’ll need your pet. I’ll be spending the next post in this section covering how to get one and the basics of taking care of them. Happy hunting!

6 Comments

  1. Xian
    Posted June 12, 2009 at 3:42 am | Permalink

    Just thought I’d tell you that using melee abilities as a hunter tends to make you a “huntard”. It’s usually a good idea to kite the mobs around. Prior to level 8 this is rather difficult, but still doable. All you do is keep backing up.

  2. Xian
    Posted June 12, 2009 at 3:50 pm | Permalink

    Forgot to mention in my previous comment that to see this method of kiting in action, go to http://projectlore.com/episodes/bigredkitty-baby-hunter-1/

  3. Posted June 15, 2009 at 1:13 pm | Permalink

    I will agree that meleeing as a hunter will make you look like a huntard. However I think that at the low levels, especially before you have a pet, it is excusable. If you’re meleeing after you get your pet, then yes you are doing something very wrong. But it is still a skill that every hunter should learn so I’ll include it at the top of the page. Thanks for the tip!

  4. Xian
    Posted June 15, 2009 at 2:15 pm | Permalink

    The reason I personally say that it should be avoided, especially at low levels, is that it can lead to many avoidable deaths. (I learned such the hard way.)

    All you start out with for a melee weapon is a dagger as a Blood Elf/Night Elf, or an axe as a Dwarf. (never played tauren/troll/orc hunters, so I don’t know what they start with.)

  5. Posted June 15, 2009 at 4:10 pm | Permalink

    I believe taurens, trolls, and orc start out with axes as well (maybe trolls have daggers though).

    Honestly, having leveling hunters from every race possible, the only one I had any trouble with was blood elves. The others seem to take a bit of a beating just fine. Right now I’m actually leveling an orc hunter (level 6 as we speak) and doing a little bit of melee is just fine. The only issue I see with kiting is having to be very aware of your surroundings. I could just see myself backing right up into a group of mobs because I’m focused on the mob in front of me.

    But I can certainly see your point of view. I think either way will work, it just depends on the situation.

  6. Xian
    Posted June 15, 2009 at 4:27 pm | Permalink

    Oh yes, it is an absolute MUST to be aware of your surroundings while kiting. I myself backed into mobs on occasion, causing myself very much(many) stress/tears/deaths.

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