Expansions/Patches – Petoholics Anonymous http://wow.wolfdragon.net Because you can never have too many pets Sat, 16 Nov 2013 15:57:05 +0000 en-US hourly 1 1574202 Storylines and Quests http://wow.wolfdragon.net/2012/02/1331/ Wed, 15 Feb 2012 14:12:57 +0000 http://wow.wolfdragon.net/?p=1331 This was inspired by a little conversation Niqora and I had regarding the role of storyline in WoW, especially with regard to questing in the world at large, and the role of the players in those quests. There seems to have been a decided change in design as expansions come out, and both tendencies I have seen have their own drawbacks and advantages.


From what I have experienced in quests while doing Loremaster, back before Cataclysm changed the world, the original model for WoW seemed remarkably like Skyrim or other Elder Scrolls games as far as story was concerned: a great deal of random quests and encounters that made the game somewhat of a sandbox (albeit defined by level), with longer chains every now and then that would tell a specific story. The history and fate of Trol’kalar in Arathi, for example, or the tale of the Redpath family in Darrowshire both required long, world-trekking effort and multiple stages. (Obligatory shoutout to the excellent song by Cranius here) By and large, it was up to you to seek out these quests and pursue them, and frequently you would know nothing of a quest if you did not find the giver out in the wilds, be it in the wilderness or in a dungeon niche. Generally, the shorter quests were sensible and not earth-shattering; you provided aid to those who needed it according to your stature as a heroic but not world-shattering agent. Even in the longer quests, you rarely received a large amount of recognition for your actions—you were a player in the great scheme of things, but you were aiding and aided by a great number of more important beings. These effects mesh well with the very large raids of the day; in a 40-man raid, there is much less of a ‘strike force’ feeling and more of a feeling that you are a part of something greater, an army to battle the terrible forces that oppose you. However, this same feeling can make it feel like you don’t matter, particularly before the widespread use of phasing. While TES games let you change the world in little (but visible) ways, in classic WoW, the bandits still exist, the monster in the hills respawns to terrorize the people again, and the man you helped from danger will be back again in a few minutes to be rescued again. Above all, however, there are rewards, little and big, for exploring beyond where you are led, and this is something I have always enjoyed.


Comparatively, modern WoW (starting in Wrath and definitely hitting a high note in Cataclysm) has much more focus on telling a story in the outdoor zones, and focuses much more attention on individual agency and influence as it relates to the player. Many zones are far cries from what they once were; one has only to compare Silverpine Forest’s tightly-controlled war narrative to the meandering quests of alchemy and security that were once its staple to see how differently questing has been approached. Entire zones have little to no optional quests now—if you skip past them through dungeons or grinding, you will find almost nothing new until you work through the story as presented you. This allows the player, with heavy use of phasing, to effect visible change to the world. Take Hyjal, for instance, where through the quests you battle back the elementals and slowly recover ground, which is healed through the aid of your actions. Troubles with grouping aside, this can be a great feeling—you’re involved now, and the world responds to your efforts in a way you don’t get in the older quests. However, from a role-playing standpoint, things get problematic. As such an integral part of such grand events, you cannot fade into the background, and everyone has been the hero of Hyjal, or the savior or the Tol’vir emperor, or any of the other great acts. There is a canon you create through questing that isn’t easy to shuffle aside, and I’ve found myself and those I RP with simply ignore the vast majority of the questlines. This is in stark contrast to some of the more epic questlines of vanilla; the Darrowshire quest in particular has been a unifying experience for a few of our characters because of the way it was handled, as a large group quest at the end. Raiding, too, focuses more on the players, as the rise of 25 and then 10-man groups has made everything a little more personal. To be sure, I enjoy 10-man groups more than the larger one; this is not a judgment of value but merely of flavor. There are also more smaller humanoid bosses; though I’ve never seen the original Naxxramas, the bosses from Molton Core and Ahn’Qiraj are typically on a much larger scale than those in more contemporary instances.

Another central facet of modern quest design is the consolidation of questgivers. Very, very rarely is there anything in a zone that you will simply stumble across—breadcrumb quests and regular quests both bracket virtually every quest now, making it much faster to level and quest because both the givers and objectives are always bundled neatly nearby. This is an efficiency vs. verisimilitude argument, and one I am torn on. Some of the questing in vanilla was simply tedious, with way too much walking and general distance involved, but as I mentioned before, I like finding interesting things in the wilds when I’m wandering, and the consolidated design currently used makes it impossible to find something you haven’t been essentially led to by the hand.


It is difficult to say which one I prefer, personally. The new techniques have definitely been more effective at weaving a cohesive storyline that the general populace gets to experience, and it is nice to get both recognition and results from your work, but it also rings false occasionally, without the opportunity to give character by careful quest selection. Little things, like not finishing the quest in Hillsbrad where you poison a dog, are often key to bringing some depth to a character, and when there are no options with what quests to take, the chance to build on your character is gone. I honestly am not sure what I would do, given the chance…perhaps keep most of the flowing quest chains that are common now, but scatter more optional quests around the wilds, so those like myself who love the little thrill of exploration can have their cake and eat it too.



Tauren followers of the Light revisited http://wow.wolfdragon.net/2011/01/tauren-followers-of-the-light-revisited/ http://wow.wolfdragon.net/2011/01/tauren-followers-of-the-light-revisited/#comments Thu, 27 Jan 2011 18:40:14 +0000 http://wow.wolfdragon.net/?p=1082 Far too many times I have heard the one comment or another essentially proclaiming that tauren paladins and/or priests are a perversion of WoW lore, or those characters are going against the tauren culture/religion.

Now I’ve talked about this before but for whatever reason, people still seem to clamor about it left and right. This irks me, a lot. Mostly likely because it seems to stem from resistance to change and misconceptions. So this is going to be my attempt to identify and dissolve these misconceptions once and for all.

1. WoW Religions are analogous to Real World Religions

Let me just lay it all out on the table first.

Shamanism in WoWShamanism in Real Life
Druidism in WoWDruidism in Real Life
Following the Light (paladins and priests)Christianity

Really, it’s as simple as that. For whatever reason, people appear to think that because there are a few similarities here and there, they must be equal to each other. If you don’t believe me, I highly recommend visiting each of those links and reading those words with your own eyes. What I will do though is point out some key differences.

Shamanism in Azeroth is the closest to the real world equivalent out of the three. While shamanism IRL varies greatly from culture to culture, the majority of the focus is on the spiritual aspect, not the elemental connection. Shamans were also spiritual leaders and healers, never fighters or warriors. In addition, only a select few cultures used totems at all.

Very little is known of the ancient druids of Great Britain but there is speculation of animal sacrifices, if not human ones. Such acts seem a far cry from the peaceful Cenarion druids that we all know, yes?

And last but not least, the assumption that the Light and Christianity are somehow equivalent is the one that always throws me the most. One of the key beliefs in all the Christian sects is that there is a single God. Yet the very first thing that is said on the Wowpedia article on the Light is:

The Light, referred to as the Holy Light by some cultures, is a non-theistic religious form of philosophy

Non-theistic. Which means:

The followers of the Holy Light do not worship any gods. Instead, it is a philosophy, training its followers to seek perfection within themselves.

There are no deities in the philosophy of the Light. None.

The article goes on to note that “most followers of the Holy Light do not worship any gods”, and from that comment we can certainly say that some followers do in fact worship some god. Like perhaps…the Earth Mother that the tauren so reverently honor.

This leads me to the second misconception I have found…

2. Following the Light is against tauren culture/religion OR tauren paladins/priests are rejecting their old culture

As stated above, the idea of the Light is a philosophy, a way of life. Perhaps to some it is kin to a religion but it is not equal to one. Just as a warrior or hunter has their own way of life, so does a paladin or priest. Tauren paladins and priest don’t give up their beliefs of the Earth Mother and ancestor worship for the Light, instead all of them are part of their lives.

The tauren culture has always included shamans and druids, two “walks of life” that rely on different principles. Yet they have been able to have both peacefully in their society for who knows how many decades. There is no conflict or strife between these two ideals. So why is it that people have such a hard time accepting that the tauren could accept a third way of life into their culture?

In The Shattering novel, there is a moment when Auduin Wrynn gives Baine Bloodhoof Fearbreaker, a mace that has some connection to the Light. Baine then goes on to talk about the sun An’she and how it could be analogous to the Light. The high chieftain of all tauren is certainly not abject to the idea.

Of all the races, taurens are the ones I would single out as the least likely to resist change. They have been able to have shamans and druids coexist peacefully together, and they have gone from being a collection of small nomadic tribes to a single society that comfortably settled in Mulgore. They have always prided themselves in being close to the earth and nature, and if there is a single thing they have learned is that there is always change. Seasons change, all life is born then dies to provide the substance to new life. None of their core beliefs have changed by letting followers of the Light into their ranks. There is no reason for them not to adapt to their new world, and so they embrace it fully, the Light included.

Players who sneer at tauren paladins and priests need to stop thinking like humans and put themselves in the shoes (or hooves) of a Shu’halo. Humans in the real world may wage wars over religions but the tauren are not human in the least. Perhaps we can all take a page from their book for once.

Any comments, questions, or ideas are always welcome!

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Back from the holidays http://wow.wolfdragon.net/2011/01/back-from-the-holidays/ http://wow.wolfdragon.net/2011/01/back-from-the-holidays/#comments Mon, 10 Jan 2011 20:03:30 +0000 http://wow.wolfdragon.net/?p=1070 While my vacation technically ended back on January 3, I’ve been terribly busy with this major work project, and my free time has been filled with playing WoW and what relaxation it can bring. But! Prior to that, I had quite the fun and relaxing holiday vacation.

As I mentioned before, Kazi flew all the way up to the Great White North to spend his holidays with me. He got to meet my family (which went rather well, there was minimum interrogation) and got his arse kicked at pool by my cousins. Although I didn’t get the chance to take him snowmobiling or sledding, both of which he had never done (such a Southern boy), we had a great time with my family overall and he did get to eat all the Ukrainian food he wanted. 🙂 For my birthday we went out for a movie and supper with my family, and for New Year’s we went down to Spar Games and played video games with the owner, the owner’s friend, and my brother until late into the night. Oh yes, and pigged out on way too much Chinese food. We probably shouldn’t have ordered 11 dishes for 5 people…in our defense, we were expecting more people to show.

For presents, Kazi bought me a new power supply for my computer, The Shattering and The Zombie Survival Guide books, and the only girly gift of some special hand lotion that I had just been too lazy to get myself. Geeky presents for a geeky girl, and I love him for it. 😀

The rest of the days were mostly spent relaxing: watching movies, playing Munchkin, eating out, those sort of things. We honestly barely touched WoW, as my computer is the only one that can run it reasonably well, which Kazi can attest to from attempted to heal a dungeon on my brother’s computer. It was really sad for him to have to go back home, but in the very least, he could use his own computer again, heh.

Where do I hit level 85? Of course in some musty old tomb surrounded by bugs...

So it’s only been in the past week or so that both of us have really returned to WoW. Niqora is of course level 85 now and through quite a bit of leatherworking/rep grinding and a handful of dungeons, she is geared enough for heroics and has completed a few now with Bloodriver. Her main spec may be BM but for dungeons, she’s usually found in Survival for the better traps and Wyvern Sting to help with CC. It’s become a standard now for her to Camouflage (as I announce over Mumble “I’m the predator, b*tches!”) and begin pulls with a Freezing Trap and a Wyvern Sting if needed. The Lock and Load proc from trapping has led me to plead to our tanks “Can I trap this one pleeeeeease?” Having said that, BM is not without its uses as for two boss fights, I’ve pulled out a tanking pet and have successfully offtanked some adds which have been particularly troublesome (I’m looking at you, High Prophet Barim).

I want to say this about Cata dungeons: I really do appreciate that skill and CC are extremely helpful if not required in a lot of them. It really shows who knows their class and plays them well. But dear lord, do they have to be so long? If I want to do a heroic with my guildies, it should not take us 4 HOURS like it did one night. Most of the dungeons take us at least 1 hour, usually 2 or 3 depending on the difficulty. I want to run dungeons but I don’t want to spend a single evening on just one. I believe that’s what’s led me to feeling a little burnt out already on them. Me, who would run Wrath heroics all day for several days in a row.

Another thing that I’ve been grumbling about and I’m sure every leatherworker is doing the same is the distinct lack of good places to farm leather. Unfortunately there is no equivalent of Sholozar Basin in Cata. The best I’ve been able to find is the Cradle of the Ancients in Uldum, at least after they nerfed the stone bats in Deepholm and the tigers in the Lost City.

Between farming leather, dungeons, and questing with Kazi the rest of the time, I am honestly feeling a little burnt out on Niqo at the moment. I’m sure it doesn’t help that all this work was to make sure Niqo was raid ready, only to hear that half of our raid time will be absent for one reason or another and so it might be a while before we actually raid. I understand the reasons behind all these breaks but it leaves me a little crestfallen, you know?

So as such, it looks like Niqo will be moving at a slower pace now, leaving more time for alts that have been poorly neglected. I’ve also had an odd hankering for some RP lately, something I haven’t really felt strongly since Bloodriver began raiding in earnest in Wrath. Like a guildie pointed out, it was probably because raiding just took up so much time and effort. So now I’ll just have to try and shift my focus a little off raiding until we can get everyone back in, and onto RP and alts. Not that I can really complain about something like that. 😉

With any luck, in a couple days you’ll see Kazi post a new RP story I know he’s been working on. From what I’ve seen, it’ll turn out to be another excellent piece from him. 😉 I’ll try to keep things more up-to-date here (as I always loosely promise with no real changes :P) and if I can find the time, I’m going to try and wrap my head about the events of The Shattering and find Niqo’s and Saraku’s place within it.

Until next time, happy hunting, folks!

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The world literally falling apart can keep you busy http://wow.wolfdragon.net/2010/12/the-world-literally-falling-apart-can-keep-you-busy/ Tue, 14 Dec 2010 20:33:37 +0000 http://wow.wolfdragon.net/?p=1063 I realize it’s been getting close to a month now since you heard from me and I can assure you I’m doing rather well. Doing better than just well actually. I’ve been keeping busy at work with a major project that’s actually quite interesting (albeit frustrating at times) and when I haven’t been dissecting and piecing together code into something resembling a coherent website, I’ve been playing lots and lots of WoW as you can imagine.

As of the Shattering, Kazi and I took full advantage of the new race/class combinations and rolled a bunch of alts. I now have a new tauren priest (who ICly is Anuniaq 2.0) who is being protected by Kazi’s new tauren prot paladin. I kind of scoffed originally at the tauren pallies’ racial mounts but I find now that they’re growing on me more, the level 20 ones more so than the level 40 ones. After some half-hearted grumbling, Kazi convinced me to try out smite healing on my disco priest and I have to say…I thought healing was interesting before, smite healing makes it even more fun! And more amusingly, I’m often 2nd or 3rd on the DPS meters thanks to heirlooms and spam-smiting. 😉

I also rolled a troll rogue (after a failed troll druid who only made it to level 5) to go with Kazi’s orc mage, only to decide I want an orc warrior instead to instance tank. So the group then evolved into my warrior, Kazi’s mage, and one of our friends who we managed to convince to finally make an alt,  so he created a troll priest to heal our sorry arses.

Saraku has joined the ranks of holycows as I switched his race to tauren. There will be some RP stories to come about all of that once I go out and buy The Shattering novel and figure out what the hell happened in the year (or is it 3 years?) since the Cataclysm actually happened. I really do wish they hadn’t glossed over all of it in-game. I feel like I’ve missed whole sections of my characters’ lives, especially Niqora’s.

Once Cataclysm actually came out, I was saddened to find out that my Collector’s Edition preorder was shipped on December 7, instead of arriving on the 7th. Despite me protesting that I’d be fine without it for a couple days, Kazi bought me the digital version and I was able to play that night because of him. What a sweetheart. <3

The first thing I did was buy old world flying and archaeology so I could begin my digging frenzy. Because of Kazi’s work hours, we weren’t able to play until the weekend and we had decided beforehand to quest together on Niqora and Kazimierz. So we spent the work week leapfrogging each other in experience through archaeology/mining/cooking and fishing dailies until the weekend. Then…we quested our hearts out together. 😉

So far we’re just shy of level 84 and have made our way through all of Vash’jir and the majority of Deepholm. The quality of the quests have just floored us and the scenery is completely and utterly amazing. Getting a free seahorse mount is epic. Being able to play as a naga both made us wish that nagas were a playable race. >.> And the cut-scenes in some of the quests are a fantastic idea! Both the zones have just been…wow. And I am eagerly looking forward to seeing the other three. All of our alts will likely be put on the backburner until we’ve at least gotten to level 85.

As a guild, we’ve managed to max out Bloodriver’s leveling every day so far, and we’re not by any means a large guild. Quite a few people are already at level 85, so Kazi and I are hoping to catch up with everyone this weekend and start running dungeons with them to gear up. I’m also really excited to start raiding come January, as we’ll be splitting our raids into casual raids that are open to everyone like before, and progression raids that are made of select members who have proven their skills and who will tackle current content. I am definitely ready to wipe over and over again in the name of progression. 😉

There’s a debate currently going on over which loot system we should use for our progression raids. We’ve been using Suicide Kings in the past and I’ve seen very little complaints about it. However, DKP has been suggested for the progression team and it’s been met by some backlash. It seems that half the members have never been in a raid that used it and the other half that has thinks it’s a horrible idea. I personally have never seen it in use so I’d gladly welcome any comments about DKP here.

As I only plan to get even more preoccupied as the month wears on (including Kazi coming to spend Christmas/my birthday with me! GLEE!), I wouldn’t expect too many updates here. There’s just too much to do and so many things to see right now!

Home http://wow.wolfdragon.net/2010/11/home/ http://wow.wolfdragon.net/2010/11/home/#comments Tue, 23 Nov 2010 21:12:11 +0000 http://wow.wolfdragon.net/?p=1049

This is my home.

This was not where I was born, or where I live now.

Here is where I grew from a child to a woman.

Where I honed my skills as a hunter and befriended my first beast.

Where I learnt what it meant to be a warrior for my tribe, a protector.

I  have splashed around with my younger sister on a hot day, wearing no more than leather breech clothes and chest bands.

I have rough-housed with other hunter’s beasts, my fur becoming as dun-coloured as the earth beneath us.

I have napped in the shade of a thorntree, my father snoring softly with my mother curled up at his side.

I have spilled blood here, that of my own, my enemies, and my kills.

This land has seen my joy, my sorrow, my fury, my excitement.

This is the land I hold close to my heart.

It enraptures me, ensnares me, refuses to let me truly go.

Wherever I may wander, here is where I always find myself.

I can feel its rhythm from hoof to horn tip, creeping through my blood.

The center of the Earth Mother is in this place for me.

Now the ground shakes with violence, rousing me from my rest in Thunder Bluff.

I cannot explain to my parents why I must go, nor can I to my son Tuyok.

I trust that they understand nonetheless.

But for all my sharp eyes and sensitive ears, I cannot find the source, only the effects.

I think I shall rest here for the night, and hope that tomorrow will make things clearer…

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Patch 4.01 Tips and Tricks http://wow.wolfdragon.net/2010/10/patch-4-01-tips-and-tricks/ Mon, 25 Oct 2010 19:54:49 +0000 http://wow.wolfdragon.net/?p=1011 Rename your frost mage’s water elemental

The coolest tip I’ve found so far gets to goes first. Simply type this into your chat window:

/run PetRename(“name goes here“)

via Revive and Rejuvenate and Grimmtooth

Fix disappearing nameplates

Try these different commands until the right combination fixes it for you. Just using the first one seems to work for a lot of people

/console bloattest 1 – Might make nameplates larger but it fixes the disappearing ones.
/console spreadnameplates 0 – Makes them overlap like they used to.
/console bloatnameplates 1 – Makes nameplates larger depending on threat percentage.
/console bloatthreat 1 – Makes nameplates resize depending on threat gain/loss. Only active when a mob has multiple units on its threat table.

via the WoW Forums

Fix the cog of doom!

(Freezes/disconnects from mousing over things such as the Headless Horseman’s pumpkin, mage tables, feasts, etc.)

There’s tons of threads posted and lots of promising solutions. I have one that I’ve been testing for three days and have not had as much as lag spike when mousing over cogs. This works if you’re willing to disable tooltips when you are anywhere a cog icon might show up.

You will need to create two macros, for “turn off tooltips” and “turn on tooltips”.

Turn Off Tooltips

/script GameTooltip.Temphide = function() GameTooltip:Hide() end; GameTooltip:SetScript(“OnShow”, GameTooltip.Temphide);

Turn On Tooltips

/script GameTooltip:SetScript(“OnShow”, GameTooltip.Show);

(There have also been alternative solutions, such as using an addon like TipTac to replace your tooltips.)

via the WoW Forums
Your end is nigh http://wow.wolfdragon.net/2010/10/your-end-is-nigh/ http://wow.wolfdragon.net/2010/10/your-end-is-nigh/#comments Mon, 18 Oct 2010 16:59:03 +0000 http://wow.wolfdragon.net/?p=1008 A wet black nose poked among the bones of Sindragosa as the sound of hoofsteps approached the bony corpse. The marrow having long since decayed within the bones, Blacky decided that it was not worth the effort to chew them open, especially considering they reeked of dark magic and disease. Instead she began to help Niqora retrieve her stray arrows, holding them delicately in her white teeth as she trotted each one over to the hunter. The Shu’halo accepted each arrow with a small smile between stooping to pick up more. She passed over the ones that were deeply embedded in the bones, as well as any with broken shafts or bent arrow heads. Refletching was quick and easy enough but she had no time to mend any others.

She straightened up and her muscles ached in retaliation. Despite being still in her prime, the events of the past few weeks had taken their toll on her, physically and emotionally. Too long they had been in this retched citadel and all the while her heart pressed against the inside of her chest, wistfully remembering open plains and dense forests. Still, she did not leave to wander the countryside. Part of it was the promise she had made to Towateke, that she would aid him and their clan in their raids on the citadel. But the other part was to see a certain blight wiped from the face of Azeroth.

Niqora was not the vindictive sort. Even in the years she has spent battling the centaur in the Barrens for her and her family’s very survival, she never hated them. Of the countless foes she had cut down, it had never been out of hatred or revenge, but a sense of duty or simple perseverance. Now though, the deaths of friends and family weighed down on her shoulders and she felt a heat glowing like an ember deep inside her, growing hotter the further her clan traveled into Icecrown.

Blacky whined softly, her quivering ears cupped in the direction the other members had went. So Niqora gathered her packs and together the pair ascended the last set of stairs in the citadel. With each step the Shu’halo would gain speed until she was striding up them two or three at a time. Picking up on the hunter’s tension and anticipation, Blacky darted back and forth, whining and barking her enthusiasm.

Then suddenly there were no more stairs and a platform stretched out before them. The wing howled and bit into layers of fur and hide but neither of the pair took notice of it. Blacky’s hackles rose like a warning flag and a deep growl started in her chest and squeezed out between her bared teeth. Niqora grimly fell into position with her clanmates, her hands having already notched an arrow in her bow out of complete instinct. If she had not been reliving the pains of all her loved ones’ deaths, she would have been surprised at the low gruff voice that came from her mouth.

“I will allow but one more death for me to bear, Arthas,” she growled at the Lich King looming before them on his throne. “And by the Earth Mother, it will be yours.”

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Patch 4.0.1 Resources and Impressions http://wow.wolfdragon.net/2010/10/patch-4-0-1-resources-and-impressions/ http://wow.wolfdragon.net/2010/10/patch-4-0-1-resources-and-impressions/#comments Wed, 13 Oct 2010 19:44:23 +0000 http://wow.wolfdragon.net/?p=1005 Right off the bat, I’m going to give you a bunch of fantastic posts written by Jaded Alt and Revive & Rejuvenate that will help make sense of the chaos that is the latest patch.

Now, do yourself a favor and read those over before logging in. Because otherwise you might be like me and panic a little.

I knew a lot was going to change. Of course it’s not until it’s right in front of my face that I realize just how much. Did I mention that I don’t generally like change?

If you do log onto your hunter and are completely overwhelmed, do this:

  1. Visit a trainer immediately and learn everything available to you. (It helps if you visit the right city too.)
  2. Then you can visit the stable master and fix your pet setup. (I had a spirit beast as one of my active pets despite being untalented, and Blacky was in the inactive pets.)
  3. If you used a macro to call out your pet, this has now changed. The command is now “/cast Call Pet 1” (or 2 or 3 or 4). So put your favorite pet in the first slot and call him/her.
  4. Read the tooltips for all your abilities and place the useful ones (for you) on your bars.
  5. Work on setting up your talents. You can use one of the hunter guides listed under the class guides link, or use this BM spec or this MM spec as a general guideline.
  6. Visit a target dummy (if you can find one that’s free) and go to town on it.

Of course when I first logged on, my brain went in about a million directions as to things I needed to do so I was just standing there paralyzed with choice for a little while. Don’t be like me.

Random thoughts I had over the duration of the evening

  • Oh god, my UI has exploded.
  • Where did all my macros go? Oh, they just removed them from the bars. Now I can’t remember where they all went.
  • Where are all my abilities? Oh god, they removed that many of them?
  • Oh god, Dalaran hurts my framerates.
  • Oooooh, water is very shiny.
  • Where’s my pet? WHERE DID YOU PUT BLACKY?!
  • Oh, she’s in the stables.
  • What are these new spells?
  • Did the ground just shake? O.o
  • Why do half of my macros not work? Dear lord I have a lot of macros.
  • God, half my addons don’t work and my screen looks like it threw up on itself.
  • Note to self: WoW likes to crash or not log me in if I activate too many addons, especially ones that are deemed “out-of-date”.
  • Oh, is THAT what the default UI looks like again?
  • OOOooooo, shiny water.
  • Talents aren’t terribly bad to figure out but I still feel a little lost.
  • I feel REALLY lost when it comes to my rotation/shot priority. *mashes buttons*
  • The ground shook again. I wonder if there’s anything else going on elsewhere…
  • I’m utterly confused by this new glyph interface. And I feel naked missing some glyphs.
  • *jumps over to scribe* I think I know them all? At least I hope so. How would I learn more?
  • Bah, I forgot to make majors. Ah well, none of them are particularly useful outside of the Bestial Wrath one.
  • Back to searching for a target dummy. But hey, at least I’m in Thunderbluff  and not Orgrimmar.
  • WAIT! I need to go tame some pets! Woohoo for gigantic stables!
  • And I curiously have no clue what I really want to tame. Let’s start off with a ghost sabre!

Unfortunately I had to work today so I couldn’t stay up for any more experimentation/go on a taming spree. I have however been scouting out new UI layouts (since my old one is apparently broken and discontinued anyways) so I’ll be working on that tonight. Hopefully more on that in a couple of days.

In the meanwhile, I hope you all are having luck installing the patch and getting into the game to check everything out. Just remember: Don’t Panic and carry a towel!

(Yes, I am a huge geek.)

http://wow.wolfdragon.net/2010/10/patch-4-0-1-resources-and-impressions/feed/ 7 1005
Waiting http://wow.wolfdragon.net/2010/10/waiting/ Tue, 12 Oct 2010 23:54:24 +0000 http://wow.wolfdragon.net/?p=1000

The “Play” button has never looked so tempting.

Name generators are getting ready for Cataclysm http://wow.wolfdragon.net/2010/09/name-generators-are-getting-ready-for-cataclysm/ Thu, 30 Sep 2010 17:56:09 +0000 http://wow.wolfdragon.net/?p=989 Obey the kitteh. Otherwise the quest he gives will be to NOM YOU!

Obey the kitteh. Otherwise the quest he gives will be to NOM YOU!

Alert the press!

With Cataclysm looming in the distance and set to arrive in the next couple months (depending on who you ask), I finally got off my lazy butt and fixed up the name suggestion forms for my name generators.

So you can now submit your ideas for worgen and goblin names to the PANDA WoW Name Generator.

Similarly, all of my fellow petoholics can suggest names for the new pet families (dogs, foxes, monkeys) to be added to the Pet-o-licious Namerator.

Visitors who are familiar with the old form will see that it’s changed a bit, simply because it makes it a helluva lot easier for me to add new names this way.

So spread the word and suggest your own names. Or Twitch on the right there will eat you. (You think I’m joking, but can you honestly look at that feral cat expression and say that he doesn’t look like he wants you for a midnight snack?)