Hunter – Petoholics Anonymous Because you can never have too many pets Sat, 16 Nov 2013 15:57:05 +0000 en-US hourly 1 1574202 Pet Buff Flowchart Tue, 01 Mar 2011 21:06:33 +0000 It has occurred to me that for a blog called ‘Petoholics Anonymous”, there has been a distinct lack of pet or hunter talk lately. This led to wanting to do a pet-related post, and after deciding that I’m horrible at theory-crafting, the one thing I could do was go through all the pet buffs and match them up with what classes overlap them, similar to Rhii’s post on shaman totems. I was all pumped; I could do this! See naysayers, I can be useful and informative!

Then with a Google search, I found out that it’s been done before.

/ego deflate

So through absolutely no work of my own (and no credit as well), I give you the Pet Buff Flowchart:

(Edit: Source)

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Warp Stalker Soloing Talent Build Thu, 16 Oct 2008 19:58:03 +0000 I’m still downloading patches for WoW (sigh) so I decided to try my hand at some theory-crafting. Keep in mind that I’m not an expert or number cruncher unlike some people. I’m just doing what I think feels right so please give any comments, suggestions, or complaints you may have on this. It’s just a little test, nothing set in concrete.

I was playing around with the pet talent calculator and ended up with a build for Niqora’s warp stalker Grakoth. If I had to pick one great thing about Grakoth (and warp stalkers in general) is his Warp ability. It instantly teleports him to the mob, costs no focus and has a 15 second cooldown. It’s up for practically every fight and saves me having to wait for him to run over to the mob. It’s perfect for someone like me who does a lot of farming, soloing, dailies, etc.

So about the talent build. When I created it, I kept Warp in mind, as well as wanting Grakoth to keep aggro, stay alive, and maybe do a little DPS on the side. I used Big Red Rhino’s talent review and builds as a guide, making some adjustments for a warp stalker and the fact that Grakoth is only level 70.

Tier 1: The first 3 points went into Great Stamina for the health boost. I ignored Charge because of Warp and Natural Armor was put on the backburner due to it being useful but I think the points are better spent elsewhere. The next 2 points were put in Cobra Reflexes. Previous theory-crafting (not mine, I can’t remember where I saw it) concluded that Cobra Reflexes increased DPS because more attacks means more crits.

Tier 2: 3 points into Spiked Collar because hey, more damage is good. Boar’s Speed was ignored because again…Warp. I put 2 points into Blood of the Rhino for the extra boost it will give to Mend Pet. When I’m doing dailies, I sometimes find that Mend Pet does just a little less healing than I need to negate the damage Grakoth is taking.

Tier 3: More threat helps him keep aggro, hence the 2 points in Guard Dog. Intervene was ignored because I solo mostly and ahem…he’s got Warp. 🙂 Lionhearted would probably be more useful in PvP so I passed on it. 3 points were put in Avoidance because of the reduced AOE damage and it leads to Last Stand.

Tier 4: No points here. Great Resistance is more for instances and PvP. I was considering Grace of the Mantis but somehow it didn’t seem worth it. A small percentage to reduce the mob’s melee crits…I believe the points could be better spent elsewhere.

Tier 5: Taunt was taking to help Grakoth keep aggro. Last Stand is good for some temporary hit points, say for taking on 3 or 4 mobs at a time.

One of my options is to take the 3 points of of Spiked Collar and put 2 into Natural Armor and 1 into Pet Barding. But my way of thinking is the faster the enemy goes down, the less damage Grakoth has to take. So for now at least I’m willing to sacrifice some armor for the DPS.

There you have it! My patches are finally getting close to being done and I’m going to head off to download some addon updates so I can get right down to playing once everything’s ready. I welcome any opinions and suggestions on this build.

Edit: I forgot that in a comment, Tzia had asked me if Warp and Charge share a cooldown. As you can see, I didn’t take it here and a web search came up with nothing. Unless someone else knows, I’m going to guess that they don’t, because well…that wouldn’t make sense to me. Of course I could be wrong and the only sure way to know is to test it out in-game…which I may end up doing anyways.

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A Newbie’s Life: Levels 6-10 Tue, 30 Oct 2007 02:25:42 +0000 A Newbie’s Life Mini-Menu

This post is a continuation from A Newbie’s Life: Levels 1-5. If you’ve just created a hunter, start there. If you’re a level 5 hunter (or any level for that matter) and you don’t know your Stings from your Aspects, start there. If your idea of attacking an enemy starts with running up to it and using Raptor Strike over and over again, start there. Or choose another class to play. For those of you who have been following along with me and know what’s going on — hooray for you! Let’s keep on learning as we level.

Update! (June 15/09)

As Xian pointed out in the comments below, the ideal method to deal with mobs without your pet is to kite them around. This technique will take a little practice to get used to but it’s not very difficult. It is certainly not required to learn in order to level your hunter but sooner or later, every good hunter should learn how to do it. It is your choice whether or not to use this technique at this level so I will leave it up to you to your discretion. BRK made an excellent video showing a newbie hunter using this technique.

Level 6

Only 4 more levels until the all-important level 10. You’re so close you can taste it! Your bow/gun is your new best friend and what a great friend it is.

Hunter’s Mark – I suppose the best way to describe Hunter’s Mark is as a buff for you that you place on the enemy. It does three things. First, it increase the ranged attack power of any one who attacks that target, increasing the damage done to it ( +20 RAP at this rank). Second, if the enemy tries to stealth or turn invisible, you will still be able to see them. And lastly, the target will appear on your mini-map, regardless of what you’re tracking. This skill is best applied first thing to “mark” the enemy, before you fire a single bullet/arrow.

Arcane Shot – This ability is an instant shot that causes a certain amount of arcane damage to your target. At this ran, it’s calculated at 15% of your RAP + 15 Arcane damage. Don’t worry about wrapping your head around the math. Just use the spell 🙂

Suggested Plan of Attack: Make sure Aspect of the Monkey is on. Cast Hunter’s Mark on the enemy. Start off with a Serpent Sting. Your Auto Shoot will start and continue all by itself. Use as many Arcane Shots as you can before the mob reaches you. Once the mob gets into melee range, use Raptor Strike as often as you can.

Level 8

It’s the home stretch. Questing and grinding may be a little hard from here up to level 10. If you must, don’t be afraid to just kill some lower level mobs to level yourself to level 10, because life is easier with your pet. That doesn’t mean that the WoW gods aren’t giving us a little love at level 8.

Raptor Strike Rank 2 – Going up a rank is like upgrading. In this case, you go from doing +5 damage in rank 1 to +11 damage. More damage is always better when it’s being done on the other guy 😉

Concussive Shot – If only, if only we could get this at level 1. But later is better than never. This spell cuts your enemy’s movement speed in half for 4 seconds, giving you more time to squeeze in some more shots or run for your life. It may not seem like much but it can be the difference between life and death (for you or the mob).

Suggested Plan of Attack: Make sure Aspect of the Monkey is on. Cast Hunter’s Mark on the enemy. Start off with a Concussive Shot, followed by Serpent Sting as soon as you can. Your Auto Shoot will start and continue all by itself. Use as many Arcane Shots as you can before the mob reaches you. Once the mob gets into melee range, use Raptor Strike (new and improved Rank 2!) as often as you can.

Level 10

Hoooooraaaaay! If you made it this far and you’re not cursing at the hunter class (or me), then you like being a hunter. C’mon, admit it. It’s fun. And it gets even better. Because here’s the level where you get your pet. By now, you’re probably sick of hearing me go on and on about them, but you’ll see when you get one. Congrats, by the way. First though, your new skills.

Aspect of the Hawk – We previously encountered Aspect of the Monkey that was basically made for melee. However, Aspect of the Hawk increases your ranged attack power, which means that ranged attack damage goes up. For you number-crunchers, it adds 20 RAP at this rank. Since us hunters are ranged-damage dealers, this aspect proves to be very useful for a lot of levels.

Serpent Sting Rank 2 – This ability now deals 40 nature damage over 15 seconds, as opposed to Rank 1 which dealt 20 nature damage over 15 seconds. Woot for more damage!

Track Humanoids – Similar to Track Beasts, this ability displays any nearby humanoids as little red dots on your mini-map.

Suggested Plan of Attack (Before you get your pet): Make sure Aspect of the Hawk is on. Cast Hunter’s Mark on the enemy. Start off with a Concussive Shot, followed by Serpent Sting as soon as you can. Your Auto Shoot will start and continue all by itself. Use as many Arcane Shots as you can before the mob reaches you. Once the mob gets into melee range, use Raptor Strike (new and improved Rank 2!) as often as you can. If you like, you can also switch to Aspect of the Monkey for melee combat. An efficient way to do this is to get this macro and hotkey it to something within easy reach, as you’ll be switching between the two aspects a lot.


Now, before you start making your way to level 11, you’ll need your pet. I’ll be spending the next post in this section covering how to get one and the basics of taking care of them. Happy hunting!

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A Newbie’s Life: Levels 1-5 Mon, 08 Oct 2007 01:33:30 +0000 A Newbie’s Life Mini-Menu

I’ve taken quite a few hunters through the beginner levels (as can be told by my numerous characters) after all of it, I have realized that I have never actually seen a guide dedicated to the beginner hunter. Then again, I haven’t really looked all that hard, but most of what I do see is related to the end-game content. Raids, epic dungeons, Steady Shot (my main hunter doesn’t even have Steady Shot yet), etc. Nothing about what low-level abilities do what and in which situation they should be used. So I’m hoping to demystify the entire thing, from level 1 to 20. If you don’t know what you are doing by level 20, well, I can’t help you there 😉

First, some basic hunter information:

  • We are a ranged attack class. If you like to get up and close to the enemy, choose another class. WoWWiki has a more complete definition of a hunter.
  • We have pets. It is an integral part of our class. A hunter without a pet is like a priest that doesn’t heal. ALWAYS have a pet from level 10 and up.
  • There are 4 “zones” that are important to a hunter:
    1. Out of Range. This means that the mob is too far away for any attacks to happen. Get closer.
    2. In Range. This is the zone where ranged weapons (bows, guns, crossbows) and abilities are used. You want your enemies to be in this zone because this is where hunters do the most damage. It’s just the way we’re made.
    3. As of Patch 2.3, the Dead Zone has been eliminated so ignore this zone. This is the space between In Range and Melee, in which you can’t use any hunter abilities. Try to avoid having your enemy in this zone, especially in PvP where other players purposely try to stand in this area.
    4. Melee. This is where you can use your melee attacks and weapons (swords, axes, daggers, etc.). We generally want to avoid enemies being in this zone because we’re not at our best here. We can survive, yes, but to a lesser extent.
  • Almost any ranged ability you use will automatically start Auto Shoot for you, so you do not have to activate it all the time.
  • If you’ve ever played Dungeons & Dragons or any similar RPG, it will be helpful to know that hunters are a lot like rangers.
  • Here’s a list of hunter trainers and abilities for quick reference.

How do you know if you’re In Range of an enemy? If you look at your ranged abilities on your action bar, the number will be white if you’re In Range and red if you’re not. A helpful addon for this is Nudge.

Tip: Keep stocked on ammo, whether it be bullets or arrows. You can tell how much you have left by looking at the number on your quiver/ammo pouch at the bottom right of your screen by all your bag buttons.

I’m going to start off at the beginning, of course. Level 1. You just spent 5 minutes perfecting your character’s look and another 20 minutes trying to find a bloody name that hasn’t already been taken. The cut scene ran its course gracefully and you are now standing in the world of Azeroth, waiting to explore. Let’s look at what you start off with.

Level 1

Parry – gives you a chance to parry melee attacks. Pretty self-explanatory.

Auto Shoot – This is a unique hunter talent. Greatly overlooked by most hunters but incredible to those who normally play other classes. Where other classes would have to press a button over and over again to unload that ammo, we do it naturally. You will forget about it later but oh, you shall wish for it when your warrior readies his gun.

Throw – Why they give hunters the ability to throw weapons when they already have Auto Shoot, I will never now. Maybe it’s for those fringe hunters that like to do things completely different from what’s expected.

Raptor Strike – When it comes to melee (and you will have lots of that before you get your pet), Raptor Strike is your friend. Just about your only friend too. This class is not made for melee (some experiments have been done though) and we come with very few melee abilities (Four to be exact. Disengage doesn’t count). So when your target is within 5 yards of you, spam this as often as possible.

Suggested Plan of Attack: Stand as far back as you can from your target and still be able to shoot it. Start with Auto Shoot and if the mob runs closer to you, you can either back away slowly, being sure not to interrupt the shots, or you can hold your ground. Once the mob is within melee range, use Raptor Strike as often as possible until the fights finished.

Level 2

You’ve reached level 2 more quickly than you thought, killing only a handful of boars (newbie areas always seem to be full of boars). Time to visit the hunter trainer. Yes, you have to go already. From now on, you will be visiting this mentor every second level, because these are the levels when you learn your new abilities.

Track Beasts – This is the one ability you can learn at this level but ooooooh, how great it is. This is your first tracking ability. Basically, it allows to “see” all the beasts that are within range on your mini-map. They show up as little red dots on it. So not only does this allow you to identify different mobs in your immediate area (mouse-over the dots to see their names) but you can also use this information to do what I call “threading the needle”. Basically it’s making your way through an area of mobs without having to engage any of them. All you need to know it about how far away you have to be from them so that they don’t notice you and then you just race through the gaps. An extremely handy skill to have when you’re in a forested area and mobs may be hiding behind the next tree. Any tracking ability stays on until you change them or die.
Edit: This ability is actually available at level 1 but by the time you collect enough money to get it from the trainer, chances are you’re already level 2 anyways.
Level 4

Yes, you’ve made it through level 2 and 3 to level 4. Hopefully by now, you’re getting a handle on some of the basics of being a hunter.

Aspect of the Monkey – Your very first aspect. Aspects are also exclusive to hunters. Basically they are spells that allow you to take on a characteristic of an animal. They stay on until you change them, die, or mount/dismount. In this case, Aspect of the Monkey increases your chance to dodge by 8%, like increasing your dexterity (think Neo from the Matrix). This of course is best used in melee combat, which again you will be doing a lot of until you get your pet. Later on, it will used to activate certain melee attack abilities but that’s further down the road. Since this will be your only aspect until level 10, there is no harm whatsoever in keeping it on the entire time.

Serpent Sting – Your first sting. A sting is a nature-based ranged attack that does something over a certain amount of time. In the case of Serpent Sting, it does nature damage over time. At this level/rank, it does 20 damage over 15 seconds. This does not mean that it gives 20 damage each second for 15 seconds. It means that a total of 20 damage will be split over 15 seconds, which is approximately 1.3 damage per second. Serpent Sting is not the most powerful ability that hunters have but every little bit of damage helps. Only one sting can be used at a time and they do not stack (using them over and over again before the 15 second timer runs out will not double or triple its damage).

Suggested Plan of Attack: Make sure Aspect of the Monkey is on. Start off with a Serpent Sting. Your Auto Shoot will start and continue all by itself. Once the mob gets into melee range, use Raptor Strike as often as you can.

So, that’s levels 1-5 covered (level 5 wasn’t explicitly covered because you’d use the same abilities and plan of attack as level 4). I hope this has been informational and that if I’m missing anything, you will post comments below.

Next time, I’ll cover levels 6-10. Until then, happy hunting!

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How Horde can tame on Azuremyst Isle Fri, 03 Aug 2007 04:36:58 +0000 Update: Want to get some general tips on taming pets?

I wrote a post about my new blood elf hunter that tamed a ravager, a creature that can only be found on Azuremyst Isle at level 10. Here I’ve written a quick guide/summary of how I did it.

  1. Get to Undercity. That involves going into the Sunfury Spire in Silvermoon City and using the Orb of Translocation inside the Inner Sanctum.
  2. Take the zeppelin from Undercity to Orgrimmar. (If this is your first time doing it, it’s is located outside Undercity and the ruins on a hill to the north. It’s hard to miss. And make sure you take the right one.)
  3. From Orgrimmar, you then need to make the long walk to the Crossroads in the Barrens. (I knew the way from my other horde characters.) To do that, go south from Orgrimmar to Razor Hill. Then go west into the Barrens. When you meet a road going north-south, you can either get the flight path at the Crossroads south down the road (and then head north back up the same road), or follow the north directly into Ashenvale. Here’s a map of the Barrens if that’s too confusing.
  4. Then you have to walk north-west through Ashenvale and around the alliance town of Astranaar, following the road up into Darkshore. If you’re like me, you’ve probably already died at this point. No big deal, you’re suppose to anyways. What you are doing is called ghost travelling.
  5. If you haven’t died yet, you will because you need to get to Auberdine, an Alliance town that has a ship dock. So die however you want, don’t resurrect, and then find the dock in Auberdine. The boat going to Azuremyst will be straight down the dock (there’s sign posts if you get confused). Jump on the boat and sail to Azuremyst.
  6. Once you arrive, follow the road straight past the Exodar and keep running. There is a graveyard just off the right side of the road when it gets close to the Stillpine Hold mountains (map). Note: If you walked through the Exodar area, you will be flagged PVP automatically, even if you are on a normal server.
  7. This is the important part of ghost travelling. You must log off and then log back on again. Otherwise you could end up at the closest graveyard to where you died. And that’s bad.
  8. Resurrect at the healer. I find its best to put Tracking Humanoids on to see if anyone is around.
  9. You are now ready to tame. If you’re looking for level 10 ravagers in particular, ravager specimens are located in this area. Once you are done, you can either hearthstone back or ghost travel again.

There are some people who do not want to pay the spirit healer. There is a way around this. While you are still alive, instead of running through Auberdine, you can swim from a far shore out to where the boat docks. Once there, drown yourself and ghost-walk up the dock until you get close to your body. Once the boat comes, jump onto it and resurrect yourself. Then you have a free ticket to Azuremyst without the hefty spirit healer cost.

And there you have it ladies and gentlemen, Aithne’s Guide to taming level 10 Ravagers. It’s not hard, just a looooooot of walking.

Of course you can also use this guide if you want to tame other animals that can only be found on Azuremyst/Bloodmyst Isles at low levels, such as nightstalkers, barber crawlers, greater timberstriders, and so forth. If it needs more information, please tell me by commenting below.